Multiplayer Studio · Istanbul · 2026

Three games.
One engine.

Three independent game universes built on shared Unity + Photon Fusion technology. A digital-first studio targeting global markets.

Ride Or Die Burn Notice Buy The Numbers!
Live Prototype
Ride Or Die — vehicular combat multiplayer prototype screenshot

One studio · three game universes · one shared tech foundation.

Game Portfolio

Three independent universes, shared engine.

A distributed single-product risk model serving three distinct player segments — all sitting on the same netcode, anti-cheat, and analytics stack.

Coming Soon
Burn Notice
Deck-Builder

Burn Notice

A digital card game with deep deck-builder strategy. Cross-platform PvP and solo campaign; reuses Ride Or Die's netcode and anti-cheat foundation.

Genre
Digital Card Game · Deck-Builder
Platform
Cross-platform
Model
F2P + card pack IAP
Stage
Pre-prototype
Coming Soon
▰▱▰
Buy The Numbers!
Resource · Async

Buy The Numbers!

A digital board game of resource management and asynchronous multiplayer. Deep strategy served in bite-sized mobile sessions.

Genre
Digital Board Game
Mode
Async Multiplayer · Resource-mgmt
Platform
iOS · Android · Web
Stage
Planning
Technology

Commercial-grade multiplayer netcode.

One stack from prototype to soft launch to global scale. Server-side validation, predictive netcode, remote config, and CI/CD.

Front-end

Unity 2022 LTS · URP

One codebase for mobile + PC with addressable content pipelines, URP shader tuning, and per-platform build targets.

Netcode

Photon Fusion

Client-side prediction, server reconciliation, snapshot interpolation, authoritative server validation — an anti-cheat baseline.

Backend

AWS + Photon Cloud

Player profiles, remote config, analytics, and crash reporting. Regional matchmaking and segmented A/B tests.

Ops

GitHub Actions CI/CD

Auto-builds on every commit, playtest telemetry integration, test-channel rollouts, and a post-launch hotfix pipeline.

15+
Founder Patents
5
EU Horizon 2020 Projects
1
Shipped iOS Game
Founding Team

Proven founder chemistry.

A core team that delivered together for 2 years at Arçelik R&D. Hardware, game engine, and production discipline in one room.

Alper Özel portrait
CEO · Project Lead
Alper Özel
  • 12+ years R&D · Senior Lead, Arçelik Hardware Design
  • Scrum Product Owner · cross-functional leadership
  • 15+ patents as inventor · EU Horizon 2020 (5 projects)
  • ITU Electronics Engineering · SIL/ATEX
Abdullah Harun Gültekin portrait
CTO · Lead Game Developer
Abdullah Harun Gültekin
  • Unity + Photon Fusion multiplayer specialist
  • Switch Match (iOS, Jan 2026) — shipped
  • ITU Game & Interactive Tech MSc
  • Beko / Arçelik R&D · Android TV software
2021–2023 · Same team at Arçelik R&D. Delivered the in-house Wi-Fi Module for mass production and an EMC Deep Learning project together.
Ride Or Die · Pre-Register

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Contact

Let's talk.

Press, investment, partnership, or just a hello. We reply within hours.